Abstract
We present a method for simulating deformable bodies in four spatial dimensions. To accomplish this, we generalize several pieces of the traditional simulation pipeline. Starting from the meshing stage, we propose a simple method for generating a pentachoral mesh, the 4D analog of a tetrahedral mesh. Next, we show how to generalize the deformation invariants, allowing us to construct 4D hyperelastic energies that lead directly to hyper-dimensional deformation forces. Finally, we formulate collision detection and response in 4D. Our eigenanalyses of the resulting deformation and collision energies generalize to arbitrarily higher dimensions. The resulting simulations display a variety of previously unseen visual phenomena.
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Acknowledgemenets
This work was supported by The Teng and Han Family Fund and NSF IIS-2132280. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation.